use double precision instead of single-precision floating point (2x memroy required)
Package | “double-precision” Flag Description |
---|---|
sci-biology/fasttree | use double precision instead of single-precision floating point (2x memroy required) |
sci-libs/parmetis | Floating-point operation done as double precision |
media-libs/aubio | Compile in double precision mode. |
sci-libs/libccd | More precise calculations at the expense of speed |
dev-games/ogre | More precise calculations at the expense of speed |
media-gfx/meshlab | Use double type instead of float type for scalars |
media-sound/csound | Use double-precision floating point for audio samples |
sci-physics/bullet | Build libraries in double precision |
sci-chemistry/gromacs | More precise calculations at the expense of speed |
dev-games/ode | more precise calculations at the expense of speed |
games-sports/xmoto | more precise calculations at the expense of speed |