sci-libs/libccd |
More precise calculations at the expense of speed |
media-gfx/meshlab |
Use double type instead of float type for scalars |
sci-chemistry/gromacs |
More precise calculations at the expense of speed |
dev-games/ode |
more precise calculations at the expense of speed |
dev-games/ogre |
More precise calculations at the expense of speed |
media-sound/csound |
Use double-precision floating point for audio samples |
sci-physics/bullet |
Build libraries in double precision |
sci-biology/fasttree |
use double precision instead of single-precision floating point (2x memroy required) |
media-libs/aubio |
Compile in double precision mode. |
games-sports/xmoto |
more precise calculations at the expense of speed |
sci-libs/metis |
Use double- rather than single-precision floating-point representation |